Gambling, Gaming & Technology Use
Knowledge Exchange


About Us



Gambling, Gaming and Technology Use (formerly known as the Problem Gambling Institute of Ontario) helps to build a better mental health and addiction system in Ontario. We support addiction and mental health service providers through training and education, developing digital tools and resources, and facilitating knowledge sharing.

Gambling, Gaming and Technology Use is part of the Provincial System Support Program at the Centre for Addiction and Mental Health (CAMH).

Why focus on problem gambling and technology use?

An estimated 2.5% (or 250,000) of Ontario’s adult population experiences moderate to severe gambling problems. Approximately 13% of students in Ontario (or 122,600) report symptoms of a video gaming problem.

Problem gambling is associated with depression, anxiety, suicide and substance use problems. Problem gambling also affects family and marital relationships, work and academic performance and can lead to bankruptcy and crime.

As online gambling and gaming increase in popularity, there is a growing need to better understand the connection with problem technology use, which can include excessive behaviours related to:

  • gambling
  • playing video games
  • streaming movies and sports
  • accessing social networks and online pornography
  • using eBay and other online auctions or shopping
  • texting and using Smartphones.

As more research emerges, Gambling, Gaming and Technology Use will develop new evidence-based resources and trainings about problem technology use and related issues.

Explore some of what we do:

Evidence-Informed Practice

We identified and summarized current best practices to support service providers in the delivery of evidence-based care. Each section includes key concepts, clinical simulations and tools to use in treatment. Learn more about evidence-informed practices.

Education and Training

Our courses are accredited and offered online, face-to-face and in blended learning formats. A comprehensive annual needs assessment determines our training priorities for Ontario’s addiction and mental health system. Learn more about our training.

Community of Interest

Gambling, Gaming and Technology Use community of interest is currently being developed as an online forum for service providers and researchers to exchange ideas and thoughts on emerging issues. This community of interest will be launched in mid- June.

Infographics

A variety of research facts are presented in a visually interesting way and can be embedded into presentations or shared on digital platforms. New infographics are added regularly. Learn more about our infographics.

Webinar Series: Research and Clinical

Our interactive webinars are offered monthly on important clinical topics and emerging research findings. Learn more about our webinars.

Treatment Planning Tools

The Inventory of Gambling Situations (IGS), developed by clinicians and researchers at CAMH, is a well-validated treatment and relapse prevention planning tool that provides a systematic profile of the antecedents, or triggers, for a client’s problematic gambling behaviour. Learn more about the IGS.

Self-Help Tools

A comprehensive set of web-based psychoeducational tools for clinicians to recommend to their clients and their families as an adjunct to treatment. Tools include worksheets, web- and mobile-based diary tracking, and a community forum. Tools are translated into five languages. Learn more about our self-help tools.

Provincial Forum

The annual two-day event brings together service providers from across Ontario to learn from leaders in the field about emerging trends and clinical best practices in problem gambling and behavioural addictions treatment. There is no fee for registration. Learn more about our provincial forum.

Handbooks and Job-Aids

We’ve developed handbooks to address priority populations such as adolescents, parents, families and clients experiencing poverty. Key handbooks have been translated into 19 languages and are available in hardcopy or for PDF download. Learn more about our handbooks.

Soul Crush Story

A provincial needs assessment and focus groups revealed that service providers needed an engaging way to deliver health promotion messages around video gaming in their communities. Soul Crush Story is a video game and accompanying manual that allows facilitators to build young people’s awareness around some of the risks while encouraging open conversation about video gaming. Learn more about Soul Crush Story.

Journal of Gambling Issues

We publish the world’s first and longest-running online, peer-reviewed academic journal established for the purpose of understanding problem gambling. The scope of the journal has expanded to include the study of problem video gaming and technology use. Learn more about the Journal of Gambling Issues.

 

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References:

Boak, A., Hamilton, H.A., Adlaf, E.M., Henderson, J.L. & Mann, R.E. (2015). The mental health and well-being of Ontario students: Detailed OSDUHS findings. Retrieved from the Centre for Addiction and Mental Health website [link].

Williams, R.J., Volberg, R.A. & Stevens, R.M.G. (2012). The population prevalence of problem gambling: Methodological influences, standardized rates, jurisdictional differences, and worldwide trends. Retrieved from the University of Lethbridge website [link].

Introductory Video
View a short introductory video to learn more about the Self-Help Gambling Tools.
Gambling Quiz
Answering these nine questions will help you understand if gambling is having a negative impact on your life.
Monitor Your Gambling & Urges
Use this tool to keep track of when you gamble, or feel the urge to gamble. Mobile App also available.
Community Forum
Share with other people affected by problem gambling on this discussion board.
Self-Help for Those who Gamble
Do you gamble? These interactive tools will help you explore, cut down or stop gambling.
Self-Help for Family and Friends
Does someone you care about gamble too much? With these interactive excercises, learn why they gamble and what you can do to help.