www.camh.net

Skip Navigation Links
Français

Helping Professionals


Blackjack

The object of the card game blackjack is to get a hand that scores as close to 21 as possible without going over. The players play against the casino. If a player’s hand is closer to 21 than the dealer’s, then the player wins; if the dealer’s hand is closer, the dealer wins. If both player and the dealer have the same number, they tie, or “push,” and the player neither wins nor loses. If the dealer and the player both exceed 21, or “bust,” the dealer wins. The house edge in blackjack comes from the fact that if both dealer and player bust, the dealer wins. Face cards and tens are worth 10, aces are worth either 1 or 11, and all other cards are worth their face value. A “blackjack” or “natural” occurs when a player gets any combination of an ace with a ten, jack, queen or king.

The dealer deals two cards to each player and to him/herself. Usually all players’ cards are face up, but sometimes the players’ cards are face down. The dealer presents one card face up and one face down. If the dealer has a blackjack, then all players automatically lose unless they have one as well, in which case the game is a push (the player neither wins nor loses).

If the dealer does not have a blackjack, the dealer then proceeds clockwise around the table asking the players if they wish to “hit” (take another card) or “stand” (not take another card). If the player has a blackjack (and the dealer does not), it is an automatic win. Otherwise the player indicates a hit either verbally or by scratching the table towards him/herself. The player can continue to draw cards until his/her total exceeds 21. If a player’s total exceeds 21, the player loses.

If a player is happy with the total points of his/her hand, then he/she can stand. The player also has the option of doubling down (doubling the bet, but only drawing one more card), or splitting a pair (e.g., turning 2 eights into 2 separate hands). Some variations of the game, such as Spanish 21, allow the player to surrender (giving up 2 units of his/her bet and quitting the hand). Once the dealer has dealt additional cards to all the players, the dealer draws cards for his/her hand. The dealer must stand on 17 or higher and hit below 17. A win generally pays even money; however, if the player wins with a natural, the natural pays 3 to 2, or 1.5 times the bet.

There are numerous systems for playing blackjack, many of which work. They all rely on the fact that the dealer has to play using rigid rules, but the player can make choices. For example, the player can hit or stand based on the odds that the dealer will bust given the dealer’s current face-up card or on the composition of the cards remaining in the deck.

The Basic Strategy

The Basic Strategy (Thorpe, 1966) gives players a series of rules for how to play given their combination of cards and the dealer’s face-up card. Thorpe worked out an elaborate system to guide the player’s decision in a game of blackjack. For example, if a player has 16, and the dealer has a 10 card showing, the player should draw another card; however, if the dealer has a 6 showing, the player should stand. These rules are based on probabilities and were worked out using computer simulations (for a detailed explanation of the Basic Strategy, see Thorpe, 1966; Wong & Spector, 1996; Patterson, 1990; Ortiz, 1986). The player needs only to memorize—and stick to—the Basic Strategy.

Under ideal circumstances, with a single deck, a player following the Basic Strategy plays against no house edge (see Thorpe, 1966). With a multi-deck game, a player who meticulously follows the rules of the Basic Strategy can achieve a payback percentage as high as 99.5% in ideal circumstances. An exact figure for payback depends on the number of decks in use, the casino rules for the game, and how well the player follows the strategy.

In practice, most blackjack players only partially follow the Basic Strategy (Wagenaar, 1988) and in so doing achieve a return somewhere between 94% and 99%. Many players copy the dealer, standing on 17 and hitting below 17. Other people avoid busting because they know that the house advantage comes mostly from the fact that when both the player and the house busts, the house still wins. Their belief is that, if they avoid busting, even by standing on very weak card totals such as 12 or 13, they can beat the edge, but in fact in some circumstances standing on a 12 decreases the payback percentage. Some people play based on what feels “right.” In interviews we have heard gamblers actually complain that the rules of the Basic Strategy are actually wrong, because they can recall episodes where they lost money following the Basic Strategy or won money not following it. Some players complain that following the rules is a boring way to play.

Card Counting

Card counting is a playing system that tracks the relative numbers of different cards that have been played (high cards vs. low cards) in order to predict which cards are left in the deck. The system takes advantage of the changes in the relative probabilities of the cards remaining in the deck(s) as more cards are dealt. Card counting was used as far back as the eighteenth century to predict which cards were the best bets in the game of faro (see Turner, Howard, & Spence, 2006). It was not until 1962, however, that Thorpe was able to develop and test a comprehensive system using computer simulations of card counting for use in blackjack (see Thorpe, 1966).

As cards are dealt, the relative number of high and low cards remaining in the deck sometimes changes. By random chance, more of the low cards might have ended up in the first half of the deck and more high cards might have ended up in the second half of the deck. If numerous high cards remain in the deck, a stiff hand (e.g., a 10 and a 6) is likely to bust if another card is drawn. When lots of face cards (ten, jack, queen and king) are left in the deck, the player has an advantage over the dealer because the player is free to hit or stand, but the dealer must hit on any total of 16 or less. On the other hand, if a lot of face cards have been dealt, then the remaining cards have relatively fewer face cards and the player is less likely to win. In addition, more aces in the deck provide the player an advantage because the player wins more when he/she scores a blackjack.

Card counting usually requires the player to keep track of the relative number of face cards vs. cards with lower numbers (2, 3, 4, 5 and 6). To run the system, the player keeps a running score based on the cards that have been drawn. A face card or ace is scored as –1 and a lower card is scored as +1. The player bets the minimum amount following the Basic Strategy, but when the card count is in the player’s favour (e. g., +5), the player increases his/her bet. In addition, players can adjust their choices to hit, stand, split or double down based on card-counting information.

An important consideration is that, the player has to run this system in such a way as to not get caught since card counting is considered cheating by the casino. In the past, successful card counters have been banned from casinos for life.

Card counting requires a lot of skills and patience. A player also needs a fairly substantial bankroll in order to withstand the occasional losing sessions that occur by chance. Many card counters work in teams to help each other spot opportunities, increase their available bankroll and reduce the impact of short-term variabilities in the game. To many ordinary players, card counting is a boring way to gamble. I know of a problem gambler who was a fantastic card counter, but would end up losing because he would become too excited or start to feel lucky and stop following the rules. Furthermore, the “house” takes active steps to prevent card counting, including banning suspected card counters, using larger numbers of decks and reshuffling the decks whenever a counter increases his bet (Patterson, 1990). Some casinos have engaged in cheating to ensure that the card counter loses (Thorpe, 1966). Rule changes have made card counting more difficult (Patterson, 1990) and recent developments in gaming technology such as automatic shufflers and computerized dealers may completely eliminate the possibility of card counting.

Back to Games and Systems 


DISCLAIMER: Information on this site is not to be used for diagnosis, treatment or referral services. CAMH does not provide diagnostic, treatment or referral services through the Internet.
CAMH accepts no responsibility for such use. Individuals should contact their personal physician, and/or their local addiction or mental health agency regarding any such services.
Technical enquiries: webmaster@problemgambling.ca